User contributions for Rbelmont
From MAMEDEV Wiki
19 December 2012
- 20:5620:56, 19 December 2012 diff hist +9 Arbee's To-Do List No edit summary
- 20:5520:55, 19 December 2012 diff hist −40 Arbee's To-Do List →Later
- 20:5520:55, 19 December 2012 diff hist +277 Arbee's To-Do List →Near-term
11 October 2012
- 19:3719:37, 11 October 2012 diff hist +60 Arbee's To-Do List →Near-term
13 September 2012
- 20:4220:42, 13 September 2012 diff hist +313 Arbee's To-Do List →Near-term
30 December 2011
- 23:2723:27, 30 December 2011 diff hist +596 N Framebuffer New page: A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry. Therefore...
22 September 2010
- 15:4515:45, 22 September 2010 diff hist −9 MNW →[http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc]
- 15:4115:41, 22 September 2010 diff hist +14 MNW →[http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23]
- 15:3815:38, 22 September 2010 diff hist +39 MNW →[http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10]
- 15:3015:30, 22 September 2010 diff hist +24 MNW →[http://mamedev.org/source/src/mame/drivers/chihiro.c.html chihiro]
- 15:2915:29, 22 September 2010 diff hist +27 MNW →[http://mamedev.org/source/src/mame/drivers/cdi.c.html cdi]
- 15:2815:28, 22 September 2010 diff hist +44 MNW →[http://mamedev.org/source/src/mame/drivers/aristmk5.c.html aristmk5]
- 15:2615:26, 22 September 2010 diff hist +98 MNW →[http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1]
8 July 2010
- 17:0917:09, 8 July 2010 diff hist −48 Arbee's To-Do List →Near-term
9 March 2010
- 17:3117:31, 9 March 2010 diff hist +103 Arbee's To-Do List →Near-term
- 17:3017:30, 9 March 2010 diff hist −53 Arbee's To-Do List →SDLMAME/MESS
18 December 2009
- 12:5812:58, 18 December 2009 diff hist −163 Arbee's To-Do List →Later
- 12:5512:55, 18 December 2009 diff hist −373 Arbee's To-Do List →Near-term
19 August 2009
- 05:5505:55, 19 August 2009 diff hist +6 Timers and timing →Creating a timer
- 05:4505:45, 19 August 2009 diff hist +10 m Timers and timing →Creating a timer
- 05:4305:43, 19 August 2009 diff hist 0 m Timers and timing →About those time parameters
- 05:4205:42, 19 August 2009 diff hist +3,505 N Timers and timing New page: '''Timers''' in MAME are objects which can call you back after a very precise amount of emulated time has passed. You can use them in your drivers and devices to emulate hardware timers o...
- 05:0805:08, 19 August 2009 diff hist +24 How MAME Works →Core Internals
13 March 2009
- 14:5114:51, 13 March 2009 diff hist +32 FAQ:Tools →What is ldplayer?
- 14:4714:47, 13 March 2009 diff hist +1,117 FAQ:Tools →How do I use ldplayer?
- 14:4214:42, 13 March 2009 diff hist +200 FAQ:Tools →What is ldplayer?
- 14:4214:42, 13 March 2009 diff hist +49 FAQ:Tools No edit summary
21 December 2008
- 04:2404:24, 21 December 2008 diff hist +75 Arbee's To-Do List →Later
- 04:2304:23, 21 December 2008 diff hist +53 Arbee's To-Do List →Near-term
- 04:2204:22, 21 December 2008 diff hist +52 Arbee's To-Do List →Near-term
12 October 2008
- 02:0202:02, 12 October 2008 diff hist +46 Arbee's To-Do List →Near-term
1 September 2008
- 16:0216:02, 1 September 2008 diff hist +32 Arbee's To-Do List →Later
- 16:0116:01, 1 September 2008 diff hist +91 Arbee's To-Do List →Later
- 16:0116:01, 1 September 2008 diff hist +61 Arbee's To-Do List →Near-term
16 August 2008
- 21:5221:52, 16 August 2008 diff hist +21 Arbee's To-Do List No edit summary
15 August 2008
- 21:3721:37, 15 August 2008 diff hist +1,457 N Arbee's To-Do List New page: Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here ...
- 21:0221:02, 15 August 2008 diff hist +25 Developer WIPs No edit summary
- 21:0021:00, 15 August 2008 diff hist +1,695 N Sprites initial version current
3 July 2008
- 21:5621:56, 3 July 2008 diff hist 0 m UML Integer Opcodes →RORC
- 04:4004:40, 3 July 2008 diff hist −10 m UML Integer Opcodes →CARRY
- 04:3904:39, 3 July 2008 diff hist +86 m UML Integer Opcodes →CARRY
- 02:0102:01, 3 July 2008 diff hist +1 UML Integer Opcodes No edit summary
18 June 2008
- 02:2902:29, 18 June 2008 diff hist −4 Tilemaps →Rotate and zoom current
12 June 2008
- 19:0819:08, 12 June 2008 diff hist +126 Tilemaps No edit summary
- 19:0719:07, 12 June 2008 diff hist +981 Tilemaps More stuff. Still needs some visual aids.
30 May 2008
- 20:5320:53, 30 May 2008 diff hist +14 m Tilemaps →An unlikely source
- 20:5320:53, 30 May 2008 diff hist +7 Tilemaps →The need for speed
27 May 2008
- 19:4519:45, 27 May 2008 diff hist +36 Tilemaps No edit summary
- 19:4419:44, 27 May 2008 diff hist +4,086 N Tilemaps New page: == Tilemaps == === The problem === Early games needed fast screens full of action. One obvious way to do this is to simply have a framebuffer representing the image, and the CPU per...
- 18:3618:36, 27 May 2008 diff hist −9 How Arcade Games Work →General Topics