Arbee's To-Do List: Difference between revisions

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Nothing listed here is a guarantee or promise of action.  I have many more interests than I have hours in a day.  This lists only things directly related to MAME and MESS.  Also, order listed here may not reflect actual implementation order.
Nothing listed here is a guarantee or promise of action.  I have many more interests than I have hours in a day.  This lists only things directly related to MAME.  Also, order listed here may not reflect actual implementation order.


==Near-term==
* Fix 539X issue with Mac Quadra 700 and upgrade to working
* "napple2" project
* Twiggy Mac, Lisa
  - Separate, clean, modern II/II+ and IIe/IIc/IIc Plus drivers (done)
* More 030/040 Macs - need to figure out feasibility of PMUv4 (68HC05) emulation
  - Use bankdev for all banking (done)
* Emulate key repeat on Apple /// (similar to //e, same h/w designers, go figure)
  - Emulate IIc specific registers and features, including on-board mouse and memory card (done)
  - Pass all diagnostics (IIe/IIc pass, II Plus is close)
  - Missing features (II/II Plus have optional shift key mod, IIc has 40/80 column and DVORAK switches) (done)
  - All systems support key repeat at accurate speeds (manual repeat on II/II Plus, auto-repeat on IIe/IIc) (done)
  - Separate drivers for "near compatibles" like Laser 3000 and TK2000 (done)
  - Proper reset key semantics
* Emulate key repeat on Apple ///
* Finish emulating original Mac and Mac Plus keyboards, eliminate that cruft from the driver
* Break up Mac driver to better reflect h/w differences, and make the various system ASIC families into devices
* Make "napplemega2" device for IIgs and Mac LC Apple IIe Card
* Add -romsimm option to Mac driver for relevant machines
* Integrate PortAudio?  (Maybe some other solution?)
* Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
* Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
* Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
* Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
* DEC Rainbow/ITT3030 work
* Break out HLE'd line-level ADB handling into a bus/ and devices.
* Final, A/UX compliant (n)scsi-based NCR5380 and 5394/96 adaptations
* Get Sun 3x to boot something
* Other 1980s Unix workstations: Sun 1/2/3, HP, ???
* Get Lisa to run
* Help Andrew with ''Polygonet Commanders/Poly-Net Warriors'' where possible (I AM NOT A DSP56K COWBOY)
* SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
* ARM DRC
* ARM DRC
* AICA needs better envelope handling.  Shenmue DSF rips need filters.
* AICA needs better envelope handling.  Shenmue DSF rips need filters
* Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants.
* Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants
 
==SDLMAME/MESS==
* Integrate BGFX
* Additional SDL2 polish: alt-enter should work on all screens, fix Windows create directory bug, default Windows build to -sound dsound
 
==Later==
* SCSP/AICA DSP recompiler
* AICA needs better envelope handling.  Shenmue DSF rips need the filters.
* 65816 family reunion
** Merge 65816/M37710 so identical opcodes use the same code
** Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
* Rewrite Konami video chain and trojan unclear details
* Further reverse-engineering on (Super) System 23
* ARM DRC
 
==SDLMAME/MESS==
* Rework OpenGL backend:
** Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware)
** Render to texture first so user shader can still be used for final blit?  (And how bad will this break fglrx and Apple drivers?)

Latest revision as of 23:21, 25 December 2022

Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order.

  • Fix 539X issue with Mac Quadra 700 and upgrade to working
  • Twiggy Mac, Lisa
  • More 030/040 Macs - need to figure out feasibility of PMUv4 (68HC05) emulation
  • Emulate key repeat on Apple /// (similar to //e, same h/w designers, go figure)
  • Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
  • Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
  • ARM DRC
  • AICA needs better envelope handling. Shenmue DSF rips need filters
  • Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants