MAME 0.103

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Revision as of 11:20, 30 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.102 was released on 14 November 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • R. Belmont completely rewrote machine/stvcd.c and .h. There's a lot less there now, but what's there is more understandable and works much better.
  • David Haywood cleaned up/reorganized some of the messy Neo Geo code. Separated out bootleg-specific hacks into additional files.
  • Lawrence Gold fixed chdman to support 64-bit file sizes on some *nix platforms.
  • Mariusz Wojcieszek committed more ST-V updates:
    • added idle loop skipping for rsgun
    • added RBG caching
    • added RBG "two screens" mode
    • added Critter Crusher (not working due to missing inputs)
    • fixed several bugs introduced recently with all the other changes
  • Nathan Woods changed the i286 core to use the same INPUT_LINE_A20 that the i386 core uses.
  • David Haywood added partial updates and boosted the interleave in the ddragon driver.
  • R. Belmont added cdrom_get_track_length() to cdrom.c.
  • Nathan Woods added an atexit handler to ensure trace files are closed in the debugger in the event of an early exit.
  • Stefan Jokisch merged the Sprint 4/Ultra Tank drivers and made the following fixes:
    • Ultra Tank:
      • hardware collision detection (computer is now able to manoeuvre around barriers)
      • sprite fixes (invisble tank option works, tank explosion sequence)
      • playfield fixes (text colors are different)
      • watchdog and coin lockout added
      • sync and color proms added
      • motor sound fix (previously this was hooked up to the wrong address)
      • misc internal fixes like cpu speed, RAM size etc
    • Sprint 4:
      • sound support (inherited from Ultra Tank)
      • watchdog added
  • Stefan Jokisch fixed Triple Hunt and several older Atari games to use RAM mirroring for zero page memory.
  • Brad Oliver fixed several endian issues with the SE3208 core and the Crystal System driver.
  • Aaron Giles got the DCS-3 sound system working for Road Burners.
  • Aaron Giles did some cleanup in the ADSP-21xx core to support program memory more correctly and support execution from multiple banks.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING