MAME 0.104u6: Difference between revisions

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Latest revision as of 06:45, 11 December 2007

Release Date

MAME 0.104u6 was released on 16 March 2006.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Chaneman fixed dip-switches in Action Fighter.
  • Chris Law improved samples support for Congo Bongo.
  • xvi imported some improvements from MAME Plus!
    • added save state support to pd4990a device for neogeo
    • fixed crash in nitrobal/gunball (stage 4, right route)
  • Atari Ace and Aaron Giles reduced global namespace pollution by marking many global functions explicitly static, especially in the CPU cores.
  • Tomasz Slanina some improvements to Magical Error. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation.
  • Nathan Woods added validity checks to ensure CPU core completeness.
  • Ville Linde added the missing commands and proper maker/device ids to the flash memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat.
  • Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus, and Valtric. (Some functionality is still unknown).
  • Ville Linde did a major update to the Aleck64 driver. Still not fully working yet.
  • Andrew Gardner fixed comment display for processors which use an ADDRBUS_SHIFT.
  • Nathan Woods added accessors to return output values for the 6821 PIA.
  • Nathan Woods added movie recording time to the internal profiler.
  • Aaron Giles added oversampling support to the Exidy custom sound and to the DAC sound system.
  • Aaron Giles updated Sega vector game drivers:
    • Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms!
    • Corrected CPU speeds and cleaned up memory maps.
    • Connected AY-8912 to Zektor for missing sound effects.
    • Added emulation of the Universal Sound Board -- not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close.
    • Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now.
    • This is still work-in-progress. Don't report bugs yet.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING