MAME 0.107u3

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Release Date

MAME 0.107u3 was released on 10 August 2006.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Olivier Galibert fixed track lookup implementation in Virtua Racing, bringing the game much closer to playable.
  • R. Belmont did a minor cleanup and speed hack removal in the konamigx.c
  • Roberto Fresca improved the magicfly driver. All graphics are properly decoded / banked now.
  • El Condor made more improvements to the 6840 timer module. Updated the MPU4 driver to the most recent implementation. Convert Cosmic Chasm over to using the new system.
  • R. Belmont did a 65816/377xx update:
    • Made block transfer instructions interruptable as they are on both actual chips (previously a single opcode could eat >400,000 cycles with obvious consequences for interrupt timing)
    • M377xx block transfers move one less byte than the 65816, fixed
  • David Haywood adjusted the DAC sound level on the 2612 to something more reasonable.
  • Ville Linde updated the Taito JC driver:
    • Some general improvements to the driver
    • Added some more opcodes to the TMS320C51 core
  • Ville Linde improved the M2 driver so that the M2 kernel starts to boot, but it hangs quite soon due to some multiprocessor issues.
  • ClawGrip updated several games' input ports to use IPT_BILL1 for bill acceptors.
  • Brian Troha properly documented and connected the MCU code in the Namco System 1, System 86, Baraduke, Pacland, and Sky Kid drivers.
  • Aaron Giles renamed "Native" views to "Pixel Aspect" views to avoid the confusion that they are anything but artificial aspect ratios.
  • Aaron Giles added beam width control to the UI sliders.
  • Aaron Giles did more Zaxxon driver cleanups/fixes:
    • fixed sound problems in Razmataz
    • corrected background and sprite positioning
    • fixed bugs introduced in sample handling
    • bootlegs and alternate versions work again
    • added state saving support to the Sega universal sound board
  • Aaron Giles added several common generic graphics layouts to vidhrdw/generic.c, for use by multiple drivers.
  • Aaron Giles added new option -video none which can be used for CPU benchmarking without the overhead of the video system.
  • Aaron Giles fixed remaining crashes in GDI/ddraw mode when drawing vector games.
  • Aaron Giles removed the -artwork option to avoid confusion. If you want to run without any artwork, use -view standard instead.
  • Aaron Giles added options -screen, -aspect, -resolution, and -view which apply to all windows. These values can be individually overridden for each specific window by using the existing -screen<n>, -aspect<n>, -resolution<n>, and -view<n> options.
  • Aaron Giles fixed a bug that caused the sound sampling code to not track changes in the refresh rate.
  • Aaron Giles began cleanup/rewrite of the Sega G-80 raster games. This is still very much a WIP, so don't report any bugs:
    • cleaned up input port handling similar to the G-80 vectors
    • proper clock and video speeds
    • reimplemented Space Odyssey background including collision detect
    • fully implemented Pig Newton background
    • connected 2-board Monster Bash more correctly
  • Aaron Giles added new macro PORT_SERVICE_DIPLOC for specifying a PORT_SERVICE and a DIPLOCATION.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING