MAME 0.113

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Revision as of 12:14, 3 May 2007 by Georg (talk | contribs) (formatting, +category)

Release Date

MAME 0.113 was released on 5 March 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Significant Contributions

Zsolt Vasvari removed unnecessary idle skipping code from the m92 and deco32 drivers. This allows removal of a couple of now-unused functions from cpuexec. He also removed cpu_gethorzbeampos() and replaced it with calls to video_screen_get_hpos(). Also changed TMS34010 configuration to take a screen number, and changed atarigen_get_hblank() to take a screen number as well.

Lord Nightmare submitted a minor cleanup of the Berzerk driver.

R. Belmont fixed the model2.c ROM definitions for some games that weren't even loading and made the infamous unknown z-sort mode not a fatal error. He and Aaron Giles also fixed a number of BIOS-only drivers to not crash when run.

BUT fixed a bug where the window thread would stop processing events when mame was paused.

David Haywood changed the 'Tournament' Street Fighter games to not have a network adapter present by default. He also fixed an incorrect Eolith speedup patch from 0.112u3.

Derrick Renaud fixed regressions in 3 of the discrete games from 0.112u4. He also fixed all analog controls for the newly enabled validity checks including the following:

  • demndrgn - changed to proper IPT_AD_STICK controls.
  • konamigt, hcrash, rf2 - set to proper PADDLE control and fixed mask.
  • overdriv - changed to proper PADDLE control.
  • sspeedr - changed to IPT_POSITIONAL with PORT_REMAP_TABLE controls for gas and steering fixing both.
  • midvunit.c - changed games so the brake pedal shows on player1
  • simpbowl - fixed port mask, now trackball works proper without glitching
  • ssrj - fixed gas pedal
  • namcos2 - fixed inputs on all games (may need to delete nv files)

Ruben added diplocations to the driver segas16a, segas16b, segas18, megaplay, news, ninjadks2 and nemesis drivers. In segas16b, added in SDI allow_continue. In megaplay (Mazin Wars) updated the name of dip with the real name from game setting.

The RF5C400 changes mentioned for u4, submitted by the hoot development team, were actually included.

Stefan Jokisch split the sprint4 and ultratnk drivers again and brought the Sprint 4 driver up to date.

Kevin Eshbach added save state support to Combatribes and Jail Break.

Curt Coder added preliminary sound to Destroyer and Altair. White noise is missing, and Draco is still silent.

Aaron Giles submitted a host of changes:

  • Added tools to generate regression tests and mamedev.org-compatible reports. The report generator is cross-platform, but the test running code is Windows-only at the moment.
  • Fixed regression in Nintendo games that did not specify a clock forthe NES APU.
  • Rewrote the BSMT2000 to be more accurate. Various modes are now software selected at startup based on the register value at reset time. Changed all existing drivers so they properly hooked up the reset line on the chip in order to make this control work. Also added correct BSMT2000 ADPCM output.
  • Defined several new exit codes for "unknown game" and "invalid config" and changed the Windows OSD layer to output them.
  • Removed obsolete joystick calibration junk from the osdepend layer. If anyone needs this functionality, I will look into providing a way for the OSD code to add menus in the UI.
  • Changed file2str to be built into the obj directory.

Game Support

Games added

Clones added

New games marked as GAME_NOT_WORKING