MAME 0.114: Difference between revisions

From MAMEDEV Wiki
(Initial writeup, based on whatsnew)
 
(→‎Game Support: add missing maws links.)
Line 47: Line 47:
== Game Support ==
== Game Support ==
'''Games promoted from GAME_NOT_WORKING status'''
'''Games promoted from GAME_NOT_WORKING status'''
:* Virtua Racing
:* [http://www.mameworld.net/maws/romset/vr Virtua Racing]


'''Clones added'''
'''Clones added'''
:* Air Attack (set 2)
:* [http://www.mameworld.net/maws/romset/airattca Air Attack (set 2)]


'''New games marked as GAME_NOT_WORKING'''
'''New games marked as GAME_NOT_WORKING'''
:* Wonder League '96 (Korea)
:* [http://www.mameworld.net/maws/romset/wondl96 Wonder League '96 (Korea)]

Revision as of 09:17, 25 April 2007

Release Date

MAME 0.114 was released on 2 April 2007.

Contributors

The known contributors for this version are, in alphabetical order:


Significant Contributions

Dave Dribin fixed autoframeskip so it doesn't immediately spike on startup or after a pause.

R. Belmont made the behavior of ES5503 IRQ status register more accurate.

Nathan Woods fixed a bug introduced in the memory pool code when hashing was added. He also added a small optimization to rand_memory().

Derrick Renaud added complete discrete sound to Double Play/Extra Inning. Emulated foul sound in Bowling Alley. Emulated all sounds except the screech and wind sounds in Space Encounters.

Ernesto Corvi updated Virtua Racing to use the TGP core, based on guessing from the Daytona TGP code.

couriersud added save state to several Atari games: batman, eprom, eprom2, klaxp1, klaxp2. Also added general save state support to the atarijsa and atarigen modules. He also added save state support to the konamigv driver, specifically enabled for nagano98 and simpbowl.

Justin Szczap added DIP locations to the commando driver.

David Haywood avoided a memset in the hyperstone core to give ~4% speedup in hidden catch.

Ville Linde submitted a Konami NWK-TR update:

  • Improved the LANC board emulation
  • Improved the graphics board emulation so that it passes all the self-tests.

Curt Coder added save state support to the Cidelsa games and fixed reset behavior.

Aaron Giles added validity checks to ensure that LSB_FIRST and PTR64 are set correctly for the current platform. He also removed obsolete assembly code and compiler definitions.


Game Support

Games promoted from GAME_NOT_WORKING status

Clones added

New games marked as GAME_NOT_WORKING