MAME 0.116u2

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Revision as of 08:29, 21 June 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.116u2 was released on 20 June 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Justin Kerk and Lord Nightmare updated a number of games to correctly use the SN76489 instead of the SN76496, which was a later design.
  • Atari Ace cleaned up the exports from a number of drivers, adding static qualifiers to functions and variables t hat don't need to be exported and have generic sounding names.
  • Zsolt Vasvari updated numerous drivers to remove the use of global Machine wherever possible. Also reviewed the clipping regions and made changes to ensure the passed-in cliprect was honored.
  • Vas Crabb cleaned up the Dooyong driver:
    • Consolidated and streamlined tilemap callbacks
    • Took better advantage of MAME's tilemap caching by building larger tilemaps so they don't need to be invalidated as often
    • Interpreted sprite Y position as signed 9-bit value in rshark/superx (fixes some glitches)
    • Added more explanatory comments to help others reading the code
  • Atari Ace changed a number of mame timer objects from void * to mame_timer *.
  • Robiza fixed a couple more Irem CPU opcodes to improve Match It 2.
  • Shimapong fixed a collision detection bug in thunderX.
  • Zsolt Vasvari commited Neo-Geo updates:
    • Fixed several regressions from previous update
    • Added LED outputs
    • Improved the smaller visible area configuration
  • JohnBoy fixed some incorrect information in the Neo Geo ROMsets.
  • Aaron Giles integrated platform-specific changes into the core makefile, mostly taken from the SDLMAME makefile. Changed the MAMEOS configuration variable to OSD, indicating which OSD layer is being compiled. Added

a new configuration variable TARGETOS which specifies the target OS platform.


New clones added


New games marked as GAME_NOT_WORKING