MAME 0.133

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Revision as of 09:57, 28 June 2010 by Osso (talk | contribs) (New page: == Release Date == MAME 0.133 was released on 20 July 2009. == Contributors == The known contributors for this version are, in alphabetical order: * Aaron Giles * Angelo Salese ...)
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Release Date

MAME 0.133 was released on 20 July 2009.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Fabio Priuli added GAME_IMPERFECT_SOUND flag to taitogn.c games since the sound CPU isn’t emulated.
  • Curt Coder updated the CDP1802 core:
    • Refactored the Q and DMA callbacks to use devcb.
    • Fixed state code output and load mode.
  • Aaron Giles added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games.
  • R. Belmont provided ARM7 improvements:
    • Added ARMv5+ CLZ instruction.
    • Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy.
    • Fixed disassembly of CLZ.
  • kanikani improved DIP switches in toypop.
  • MooglyGuy audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each).
  • Deunan Knute and R. Belmont provided a Naomi update:
    • Implemented cartridge protection chip mechanism.
    • Added protection data for doa2 and doa2m.
    • Added real dumped cartridge X76F100 data for doa2/doa2m.
  • Angelo Salese provided several MESS-specific snes fixes for rendering.
  • Roberto Fresca provided Merit Multi-Poker improvements:
    • Full Inputs.
    • DIP Switches.
    • Simulated spark-watchdog circuitery.
    • Demuxed custom port.
    • NVRAM support.
    • CPU clock derived from #defined crystal.
    • 8000-8007 Output ports.
    • Coin related counters.
    • Sound components and trigger found at 8000-8003, bit2.
    • Full lamps support.
    • PCBs layouts & technical notes.
    • The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced. Colors are still wrong.
  • Ruben Panossian added documentation regarding different Cobra Command versions.
  • hap fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble.
  • hap fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II.


Game Support

New games added or promoted from NOT_WORKING status


New clones added