MAME 0.37b16

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Revision as of 11:08, 14 May 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.37b16 was released on 2 July 2001.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Uki fixed colors and other stuff in ninjakun.
  • Shiriru fixed sprite priorities in CPS2 games.
  • Stefan Jokisch fixed incomplete first credit sound in MetalB and other F2 games, and bonzeadv player shoot sound.
  • Nicola Salmoria decrypted the Seibu sound CPU, giving sound in raidena, dynduke, toki, cabal.
  • Aaron Giles added a new command line parameter to the Windows port: -effect <string>
    • -effect none: no blitting effects
    • -effect scan25: 25% scanlines
    • -effect scan50: 50% scanlines
    • -effect scan75: 75% scanlines
    • -effect rgb3
    • -effect rgb4
    • -effect rgb6
    • -effect rgb16
    • -effect rgbtiny
    • -effect rgb4v
    • -effect scan75v
  • New subdirectory "includes" for driver-specific header files.
  • Phil Stroffolino added new flags for the tilemap subsystem: TILE_SWAXY and TILE_4BPP. Also added tile_info.skip. SET_TILE_INFO() now has a third parameter (flags), tilemap_set_transmask() sets independently the transparency masks for the front and back layer, and tilemap_draw() can be called with a NULL tilemap (in that case, only the priority bitmap is updated).


Game Support

New Games added or promoted from GAME_NOT_WORKING status


New clones added