MAME 0.37b5: Difference between revisions

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* [[Luca Elia]]
* [[Luca Elia]]
* [[Nicola Salmoria]]
* [[Nicola Salmoria]]
* [[Takahiro Nogi, PongKang]]
* [[PongKang]]
* [[Takahiro Nogi]]
* [[Zsolt Vasvari]]
* [[Zsolt Vasvari]]


== Specific Contributions ==
== Specific Contributions ==

Latest revision as of 10:25, 21 May 2007

Release Date

MAME 0.37b5 was released on 28 July 2000.


Contributors

The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • David Graves made lots of improvements to the Taito F2 driver.
  • New video flag VIDEO_NEEDS_6BITS_PER_GUN to indicate to the OS dependant layer that a 16-bit display is not enough to reproduce the whole game's palette and a 24-bit display is preferred.
  • CAB added support for compressed PCM playback in the C140 emulator.
  • Aaron Giles added YMZ280B sound emulation, used by the Cave games.
  • Ernesto Corvi added ADSP2105 cpu emulation, used by Mortal Kombat 2 sound.
  • Juergen Buchmueller added new functions in cpuintrf.c: cpu_get/set_cycle_table(), cpu_set_irq_callback().
  • Nicola Salmoria added a new graphic primitive copyrozbitmap(). This replaces copybitmapzoom() which was a special case. A side effect is that, thanks to the better precision, the boxer on the Punch Out hall of fame looks much better.
  • Nicola Salmoria abstracted the Taito F2 gfx chip emulation to vidhrdw/taitoic.c (there's also some non-gfx chips in there). There are many other Taito games using these chips.


Game Support

New Games added or promoted from GAME_NOT_WORKING status


New clones added