MAME 0.93u1

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Revision as of 05:36, 27 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.93u1 was released on 1 March 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles fixed several bugs introduced with the sound system update:
    • cninja games OKI frequency fixed
    • cps1 games OKI frequency fixed
    • cps1 QSound games properly remove the 2151
    • nemesis no longer references non-existant k005289
    • tnzs has missing 2203 interface reinstated
    • ay8910 no longer attempts to free memory allocated with auto_malloc
    • streams engine oversamples by averaging now
    • removed some obsolete code from the streams code
    • konamigx crash (R.Belmont)
    • fixed swapped left/right samples in Cyberball
    • fixed crash in Darius
    • made bbakraid mono again
    • fixed running with -nosound
    • fixed several issues with banking and playback in the OKI6295
    • removed obsolete macro in sound/streams.c
    • nbmj9195 crashes
    • adding missing memset when initializing the tms5110 and tms5220 structures; should prevent the crashes
    • fixed signed/unsigned error in 5110 core
    • as an experiment, removed oversampling from namco.c now that the sound core will do it for you
  • Curt Coder updated the 10 Yard Fight driver:
    • converted to use tilemaps
    • cleaned up driver
    • conditional coinage doesn't work due to PORT_DIPCONDITION limitations
    • fixed rom names slightly
    • changed names to match title screen and flyer
  • R. Belmont updated the flash ROM support:
    • Added support for arbitrary manufacturer and chip IDs instead of hardcoding
    • Added support for the extended chip ID protocol favored by AMD and Fujitsu
    • Bumped limit up to 8 chips
  • Nicola Salmoria made some UI changes:
    • Now shows grouped consecutive identical CPUs and sound chips in the game information screen, so games like Gyruss fit again.
    • Bumped the MAX dip switches that can be handled by the dip switch menu to 256 (and adds bounds checking so it doesn't crash anyway).
  • R. Belmont fixed a crash in the Itech32 64-bit driver
  • Derrick Renaud updated the discrete sound support:
    • Discrete Sound Changes
      • Various tweaks to the discrete modules and updated all drivers to use the new code.
      • DISCRETE_COUNTER, DISCRETE_LFSR_NOISE, DISCRETE_NOTE: added different clocking types to be more flexible.
      • Removed and merged DISCRETE_COUNTER_FIX with DISCRETE_COUNTER.
    • New Discrete Modules
      • DISCRETE_DIODE_MIXERx - Mixes signals through diodes.
      • DISCRETE_MULTIPLEXx - 1 of 2/4/8 signal multiplexer.
      • DISCRETE_RCDISC4 - Various charge/discharge circuits.
    • Game Driver Changes
      • tank8 - added explosion gain control


Game Support

New games marked as GAME_NOT_WORKING