MAME 0.96

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Revision as of 07:41, 30 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.96 was released on 3 May 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles added step in/out support to TMS34010 disassembler.
  • Aaron Giles added an explanation that left/right joystick wiggle works on "OK" screens.
  • David Haywood hooked up the Pocket Gal Deluxe bootleg graphics ROMs.
  • Peter Sealy fixed the collision detection in bioatack, added missing RAM to the Taito SJ memory map.
  • Nicola Salmoria decrypted Calorie Kun, and cleaned up the sega Z80 encryption code.
  • Nathan Woods fixed the implementation of memory_get_op_ptr().
  • Brad Oliver fixed a problem with beatmania games on the Mac.
  • Mamesick updated the Vendetta chip frequencies to match real PCB.
  • Brad Oliver fixed endianness problems in the Sega System 32 games ROM loading.
  • Angelo Salese made a number of ST-V improvements:
    • Fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs...
    • Added the possibility on the VDP1 to double the horizontal resolution under some circumstances.This affects Astra Super Stars, Virtual Mahjong & Virtual Mahjong 2.
    • Removed the Baku Baku Animal hack since it's not needed anymore (dunno when this was fixed).
    • Fixed a bug in the A-Bus protection handling for games which have rom data mapped here.
    • Made some small fixes to the SCU.
    • Added a quick hack to avoid the sound reading "hang",disabled by default.
    • There's also some WIP code for the protection in astrass & ffreveng.
  • Brad Oliver fixed endianness problems in the Eolith games.
  • QWERTY fixed graphics in Joyful Road.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING