MAME 0.97u2

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Revision as of 08:41, 30 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.97u2 was released on 19 June 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles notes that System 32 games are seriously under construction now. Do not report any bugs against them. The Multi-32 games are even more broken.
  • Krick fixed the Windows build so it works again on Windows 95.
  • Sonikos updated the sound balancing in donpachi, manzinger, metmqstr and pwrinst2.
  • Pierpaolo Prazzoli fixed video problems in ninjaw, which broke with the new colscroll addition.
  • Brian Troha fixed the protection in World Class Bowling v1.40 Tournament.
  • Nathan Woods fixed the usage of change_pc() in PowerPC core.
  • Ville Linde made improvements to the SHARC CPU core:
    • Correct IRQ handling
    • Many more opcodes, including floating-point
  • Ville Linde made improvements to the Konami PPC games:
    • Fixed Gradius 4 data ROM mapping
    • Fixed PPC/SHARC communications
    • Fixed NVRAM protection on some games
    • Stubbed out LAN interface
  • Frank Palazzolo cleaned up the starfield code and fixed/added starfields to Space Raider, Zero Hour, and Red Clash.
  • Mamesick reapplied the fix for bad shadows in Dyna Gears.
  • Mathis Rosenhauer fixed the way the VIA 6522 shift register was implemented to get rid of the previous hacky way.
  • Nathan Woods added code to flush error.log every time the debugger is entered.
  • Nathan Woods implemented the MCRXR instruction in the PowerPC core.
  • Aaron Giles added step in/out support to the v60 disassembler.
  • Aaron Giles added support for character constants in the expression engine.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING