User contributions for AndrewGardner
From MAMEDEV Wiki
A user with 57 edits. Account created on 1 February 2007.
25 January 2008
- 01:1801:18, 25 January 2008 diff hist +80 MNW →plygonet
- 01:0501:05, 25 January 2008 diff hist +14,053 MNW No edit summary
17 February 2007
- 05:3705:37, 17 February 2007 diff hist +137 m Using the GFX/TileMap viewer (F4) No edit summary current
15 February 2007
- 04:3504:35, 15 February 2007 diff hist 0 m Using the GFX/TileMap viewer (F4) No edit summary
14 February 2007
- 16:3216:32, 14 February 2007 diff hist +1,324 N Using the GFX/TileMap viewer (F4) New page: The GFX/tilemap viewer can be accessed by pressing F4 during the emulation of a hardware set. This feature allows you to see the current palettes, how the graphics ROMs are decoded, and w...
- 16:1216:12, 14 February 2007 diff hist +2 m How MAME Works No edit summary
- 16:1216:12, 14 February 2007 diff hist +37 How MAME Works No edit summary
4 February 2007
- 17:1017:10, 4 February 2007 diff hist +1,322 N Executing Code Out of a Memory Region With a Read Handler New page: If you want to execute code out of a memory region which is mapped with a read handler, you need to set things up right. The following explains how: '''opbase_handler memory_set_opbase_h...
- 17:0917:09, 4 February 2007 diff hist +8 m How MAME Works No edit summary
- 05:4905:49, 4 February 2007 diff hist +24 m MAME Interrupt Function Review No edit summary
- 05:4305:43, 4 February 2007 diff hist +55 How MAME Works No edit summary
- 05:4005:40, 4 February 2007 diff hist +1 MAME Interrupt Function Review No edit summary
- 05:3905:39, 4 February 2007 diff hist +1,387 N MAME Interrupt Function Review New page: The following refers to the MAME core IRQ handling functions (eg. cpunum_set_input_line). ASSERT_LINE - raise the interrupt line and hold it there indefinitely CLEAR_LINE - lower the int...
- 05:3505:35, 4 February 2007 diff hist +36 How MAME Works No edit summary
- 01:1701:17, 4 February 2007 diff hist +793 N How MAME Works New page: The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles. [http://aarongiles.com/?p=146 Resource Management in M...
- 00:4400:44, 4 February 2007 diff hist +73 N Microprose New page: * '''Microprose 3d hardware (BOTSS etc.)''' - unemulated maths processor.
- 00:4400:44, 4 February 2007 diff hist +325 Other No edit summary
- 00:4200:42, 4 February 2007 diff hist +300 N Gaelco New page: * '''World rally''' - needs Dallas MCU simulation * '''Thunder Hoop 2''' - Dallas MCu * '''Other Gaelco games''' - Dallas MCU. we have an unprotected version of Alligator hunt to attempt ...
- 00:4100:41, 4 February 2007 diff hist −1 Other No edit summary
- 00:3900:39, 4 February 2007 diff hist +4,421 Other No edit summary