How MAME Works: Difference between revisions
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The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles. | The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles. | ||
== Building MAME == | |||
* [[Building MAME using Microsoft Visual Studio compilers]] | |||
[ | == Writing for MAME == | ||
* [[Contributing to MAME]] | |||
* [[Submitting Source Code]] | |||
* [[MAME Coding Conventions]] | |||
[ | == For Driver Writers == | ||
* [[Game Drivers]] | |||
* [[Resource Management in MAME]] | |||
* [[DIP Switches in MAME]] | |||
* [[MAME Interrupt Function Review]] | |||
* [[Using MAME's tilemap system]] | |||
* [[Programmable Logic Devices in MAME]] | |||
* [[CPUs and Address Spaces]] | |||
* [[Address Maps]] | |||
[ | == Core Internals == | ||
* MAME Devices | |||
** [[MAME Device Basics]] | |||
** [[Device Interfaces]] | |||
** [[Advanced Device Customization]] | |||
** [[All About Devices]] (out of date) | |||
* [[Timers and timing]] | |||
* [[Filters and streams in the MAME Sound System]] | |||
* [[Save State Fundamentals]] | |||
* [[Using the GFX/TileMap viewer (F4)]] | |||
* [[How To Use the 'New' Renderer]] | |||
* [[Layouts and Rendering for MAME Artwork System]] | |||
* [[LAY File Basics - Part I]] | |||
[[MAME | == CPU Emulation == | ||
* [[Virtual TLB]] | |||
* [[CPU Scheduling in MAME]] | |||
[[ | == Universal Dynamic Recompiler == | ||
* [[Core Concepts]] | |||
* [[UML Architecture]] | |||
** [[UML Control Flow Opcodes]] | |||
** [[UML Internal Register Opcodes]] | |||
** [[UML Integer Opcodes]] | |||
** [[UML Floating Point Opcodes]] | |||
* [[Dynamic Recompiler Author's Guide]] | |||
* [[Back-End Author's Guide]] | |||
== Tips & Tricks == | |||
* [[Executing Code Out of a Memory Region With a Read Handler]] | |||
[ | * [[Checklist for Cleaning Up Drivers]] | ||
* [[Writing Messages to the Screen in a MAME Driver]] | |||
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Latest revision as of 04:32, 11 July 2016
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Game Drivers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- MAME Devices
- Timers and timing
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System
- LAY File Basics - Part I