How MAME Works: Difference between revisions

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== Writing for MAME ==
== Writing for MAME ==
* [[Contributing to MAME]]
* [[Submitting Source Code]]
* [[MAME Coding Conventions]]
* [[MAME Coding Conventions]]


== For Driver Writers ==
== For Driver Writers ==
* [[Game Drivers]]
* [[Resource Management in MAME]]
* [[Resource Management in MAME]]
* [[DIP Switches in MAME]]
* [[DIP Switches in MAME]]
* [[MAME Interrupt Function Review]]
* [[MAME Interrupt Function Review]]
* [[Using MAME's tilemap system]]
* [[Using MAME's tilemap system]]
* [http://aarongiles.com/?p=159 Programmable Logic Devices in MAME]
* [[Programmable Logic Devices in MAME]]
* [[CPUs and Address Spaces]]
* [[CPUs and Address Spaces]]
* [[Address Maps]]
* [[Address Maps]]


== Core Internals ==
== Core Internals ==
* [http://aarongiles.com/?p=74 Filters and streams in the MAME Sound System]
* MAME Devices
* [http://aarongiles.com/?p=149 Save State Fundamentals]
** [[MAME Device Basics]]
** [[Device Interfaces]]
** [[Advanced Device Customization]]
** [[All About Devices]] (out of date)
* [[Timers and timing]]
* [[Filters and streams in the MAME Sound System]]
* [[Save State Fundamentals]]
* [[Using the GFX/TileMap viewer (F4)]]
* [[Using the GFX/TileMap viewer (F4)]]
* [[How To Use the 'New' Renderer]]
* [[How To Use the 'New' Renderer]]
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== CPU Emulation ==
== CPU Emulation ==
* [[Virtual TLB]]
* [[Virtual TLB]]
* [http://aarongiles.com/?p=137 CPU Scheduling in MAME]
* [[CPU Scheduling in MAME]]


== Universal Dynamic Recompiler ==
== Universal Dynamic Recompiler ==
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* [[Executing Code Out of a Memory Region With a Read Handler]]
* [[Executing Code Out of a Memory Region With a Read Handler]]
* [[Checklist for Cleaning Up Drivers]]
* [[Checklist for Cleaning Up Drivers]]
* [[Writing Messages to the Screen In a MAME Driver]]
* [[Writing Messages to the Screen in a MAME Driver]]

Latest revision as of 04:32, 11 July 2016