MAME 0.99u9: Difference between revisions
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* [[Aaron Giles]] | * [[Aaron Giles]] | ||
* [[David Haywood]] | * [[David Haywood]] | ||
* [[Derrick Renaud]] | * [[Derrick Renaud]] | ||
* [[Fabrice Arzeno]] | |||
* [[Nathan Woods]] | * [[Nathan Woods]] | ||
* [[Pierpaolo Prazzoli]] | * [[Pierpaolo Prazzoli]] |
Latest revision as of 06:53, 11 December 2007
Release Date
MAME 0.99u9 was released on 10 September 2005.
Contributors
The known contributors for this version are, in alphabetical order:
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Aaron Giles removed the tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and ygv608 games.
- Aaron Giles fixed a bug that caused the sound cores to keep running while paused.
- Derrick Renaud added discrete emulation of the background music for Indian Battle.
- Pierpaolo Prazzoli fixed tilemap priorities in Magic Bubble.
- Nathan Woods cleaned up the MESS hooks into the input port system.
- R. Belmont made major Namco sound improvements:
- C352 now sets output pitch correctly by input clock
- Added emulated sound and music to all NB-1, NB-2, and System 11 games, using Prop Cycle's BIOS as a substitute until the original can be trojaned or otherwise obtained
- Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason
- Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis
Game Support
New clones added