How MAME Works: Difference between revisions
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* [[Building MAME using Microsoft Visual Studio compilers]] | * [[Building MAME using Microsoft Visual Studio compilers]] | ||
* [http://aarongiles.com/?p=199 Building under Windows Vista] | * [http://aarongiles.com/?p=199 Building under Windows Vista] | ||
== Writing for MAME == | |||
* [[MAME Coding Conventions]] | |||
== For Driver Writers == | == For Driver Writers == |
Revision as of 14:45, 22 March 2008
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- CPU Scheduling in MAME
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System