How MAME Works: Difference between revisions
From MAMEDEV Wiki
mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
== Writing for MAME == | == Writing for MAME == | ||
* [[Contributing to MAME]] | |||
* [[Submitting Source Code]] | * [[Submitting Source Code]] | ||
* [[MAME Coding Conventions]] | * [[MAME Coding Conventions]] |
Revision as of 04:45, 28 October 2008
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Game Drivers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System
- LAY File Basics - Part I