How MAME Works: Difference between revisions
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== Core Internals == | == Core Internals == | ||
* [[All About Devices]] | * [[MAME Devices]] | ||
** [[All About Devices]] (out of date) | |||
* [[Timers and timing]] | * [[Timers and timing]] | ||
* [[Filters and streams in the MAME Sound System]] | * [[Filters and streams in the MAME Sound System]] |
Revision as of 19:55, 17 May 2010
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Game Drivers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- MAME Devices
- All About Devices (out of date)
- Timers and timing
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System
- LAY File Basics - Part I