How MAME Works: Difference between revisions
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* [http://aarongiles.com/?p=182 How To Use the 'New' Renderer] | * [http://aarongiles.com/?p=182 How To Use the 'New' Renderer] | ||
* [http://aarongiles.com/?p=161 Layouts and Rendering for MAME Artwork System] | * [http://aarongiles.com/?p=161 Layouts and Rendering for MAME Artwork System] | ||
== Universal Machine Language == | |||
* [[Core Concepts]] | |||
* [[Language Description]] | |||
== Tips & Tricks == | == Tips & Tricks == |
Revision as of 19:16, 12 May 2008
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- CPU Scheduling in MAME
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System