How MAME Works: Difference between revisions
From MAMEDEV Wiki
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== Tips & Tricks == | == Tips & Tricks == | ||
* [[Executing Code Out of a Memory Region With a Read Handler]] | * [[Executing Code Out of a Memory Region With a Read Handler]] | ||
* [ | * [[Checklist for Cleaning Up Drivers]] | ||
* [[Writing Messages to the Screen In a MAME Driver]] | * [[Writing Messages to the Screen In a MAME Driver]] |
Revision as of 13:15, 24 June 2008
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- CPU Scheduling in MAME
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System
- LAY File Basics - Part I