How MAME Works: Difference between revisions
From MAMEDEV Wiki
Line 18: | Line 18: | ||
== Core Internals == | == Core Internals == | ||
* [http://aarongiles.com/?p=74 Filters and streams in the MAME Sound System] | * [http://aarongiles.com/?p=74 Filters and streams in the MAME Sound System] | ||
* [ | * [[Save State Fundamentals]] | ||
* [[Using the GFX/TileMap viewer (F4)]] | * [[Using the GFX/TileMap viewer (F4)]] | ||
* [[How To Use the 'New' Renderer]] | * [[How To Use the 'New' Renderer]] |
Revision as of 10:41, 28 June 2008
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System
- LAY File Basics - Part I