How MAME Works: Difference between revisions
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== Core Internals == | == Core Internals == | ||
* [ | * [[Filters and streams in the MAME Sound System]] | ||
* [[Save State Fundamentals]] | * [[Save State Fundamentals]] | ||
* [[Using the GFX/TileMap viewer (F4)]] | * [[Using the GFX/TileMap viewer (F4)]] |
Revision as of 13:08, 17 July 2008
The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.
Building MAME
Writing for MAME
For Driver Writers
- Game Drivers
- Resource Management in MAME
- DIP Switches in MAME
- MAME Interrupt Function Review
- Using MAME's tilemap system
- Programmable Logic Devices in MAME
- CPUs and Address Spaces
- Address Maps
Core Internals
- Filters and streams in the MAME Sound System
- Save State Fundamentals
- Using the GFX/TileMap viewer (F4)
- How To Use the 'New' Renderer
- Layouts and Rendering for MAME Artwork System
- LAY File Basics - Part I