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How MAME Works

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Revision as of 08:48, 12 December 2007 by Cuavas (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The following is a list of documents describing the internal workings (core) of the MAME emulator. Most are penned by Aaron Giles.

Building MAME using Microsoft Visual Studio compilers

Resource Management in MAME

CPU Scheduling in MAME

Filters and streams in the MAME Sound System

MAME Interrupt Function Review

Executing Code Out of a Memory Region With a Read Handler

Save State Fundamentals

Using MAME's tilemap system

Using the GFX/TileMap viewer (F4)

How To Use the 'New' Renderer

Layouts and Rendering for MAME Artwork System

Writing Messages to the Screen In a MAME Driver

Programmable Logic Devices in MAME

Checklist for Cleaning Up Drivers

Building under Windows Vista

DIP Switches in MAME

Retrieved from ‘https://wiki.mamedev.org/index.php?title=How_MAME_Works&oldid=1404’

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