User contributions for Rbelmont
From MAMEDEV Wiki
19 December 2012
- 22:5622:56, 19 December 2012 diff hist +9 Arbee's To-Do List No edit summary
- 22:5522:55, 19 December 2012 diff hist −40 Arbee's To-Do List →Later
- 22:5522:55, 19 December 2012 diff hist +277 Arbee's To-Do List →Near-term
11 October 2012
- 21:3721:37, 11 October 2012 diff hist +60 Arbee's To-Do List →Near-term
13 September 2012
- 22:4222:42, 13 September 2012 diff hist +313 Arbee's To-Do List →Near-term
31 December 2011
- 01:2701:27, 31 December 2011 diff hist +596 N Framebuffer New page: A framebuffer is an area of memory in a computer system (remember, arcade games and consoles are mostly computers, too!) which is shared between the CPU and the video circuitry. Therefore...
22 September 2010
- 17:4517:45, 22 September 2010 diff hist −9 MNW →[http://mamedev.org/source/src/mame/drivers/taitojc.c.html taitojc]
- 17:4117:41, 22 September 2010 diff hist +14 MNW →[http://mamedev.org/source/src/mame/drivers/namcos23.c.html namcos23]
- 17:3817:38, 22 September 2010 diff hist +39 MNW →[http://mamedev.org/source/src/mame/drivers/namcos10.c.html namcos10]
- 17:3017:30, 22 September 2010 diff hist +24 MNW →[http://mamedev.org/source/src/mame/drivers/chihiro.c.html chihiro]
- 17:2917:29, 22 September 2010 diff hist +27 MNW →[http://mamedev.org/source/src/mame/drivers/cdi.c.html cdi]
- 17:2817:28, 22 September 2010 diff hist +44 MNW →[http://mamedev.org/source/src/mame/drivers/aristmk5.c.html aristmk5]
- 17:2617:26, 22 September 2010 diff hist +98 MNW →[http://mamedev.org/source/src/mame/drivers/39in1.c.html 39in1]
8 July 2010
- 19:0919:09, 8 July 2010 diff hist −48 Arbee's To-Do List →Near-term
9 March 2010
- 19:3119:31, 9 March 2010 diff hist +103 Arbee's To-Do List →Near-term
- 19:3019:30, 9 March 2010 diff hist −53 Arbee's To-Do List →SDLMAME/MESS
18 December 2009
- 14:5814:58, 18 December 2009 diff hist −163 Arbee's To-Do List →Later
- 14:5514:55, 18 December 2009 diff hist −373 Arbee's To-Do List →Near-term
19 August 2009
- 07:5507:55, 19 August 2009 diff hist +6 Timers and timing →Creating a timer
- 07:4507:45, 19 August 2009 diff hist +10 m Timers and timing →Creating a timer
- 07:4307:43, 19 August 2009 diff hist 0 m Timers and timing →About those time parameters
- 07:4207:42, 19 August 2009 diff hist +3,505 N Timers and timing New page: '''Timers''' in MAME are objects which can call you back after a very precise amount of emulated time has passed. You can use them in your drivers and devices to emulate hardware timers o...
- 07:0807:08, 19 August 2009 diff hist +24 How MAME Works →Core Internals
13 March 2009
- 16:5116:51, 13 March 2009 diff hist +32 FAQ:Tools →What is ldplayer?
- 16:4716:47, 13 March 2009 diff hist +1,117 FAQ:Tools →How do I use ldplayer?
- 16:4216:42, 13 March 2009 diff hist +200 FAQ:Tools →What is ldplayer?
- 16:4216:42, 13 March 2009 diff hist +49 FAQ:Tools No edit summary
21 December 2008
- 06:2406:24, 21 December 2008 diff hist +75 Arbee's To-Do List →Later
- 06:2306:23, 21 December 2008 diff hist +53 Arbee's To-Do List →Near-term
- 06:2206:22, 21 December 2008 diff hist +52 Arbee's To-Do List →Near-term
12 October 2008
- 04:0204:02, 12 October 2008 diff hist +46 Arbee's To-Do List →Near-term
1 September 2008
- 18:0218:02, 1 September 2008 diff hist +32 Arbee's To-Do List →Later
- 18:0118:01, 1 September 2008 diff hist +91 Arbee's To-Do List →Later
- 18:0118:01, 1 September 2008 diff hist +61 Arbee's To-Do List →Near-term
16 August 2008
- 23:5223:52, 16 August 2008 diff hist +21 Arbee's To-Do List No edit summary
15 August 2008
- 23:3723:37, 15 August 2008 diff hist +1,457 N Arbee's To-Do List New page: Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here ...
- 23:0223:02, 15 August 2008 diff hist +25 Developer WIPs No edit summary
- 23:0023:00, 15 August 2008 diff hist +1,695 N Sprites initial version current
3 July 2008
- 23:5623:56, 3 July 2008 diff hist 0 m UML Integer Opcodes →RORC
- 06:4006:40, 3 July 2008 diff hist −10 m UML Integer Opcodes →CARRY
- 06:3906:39, 3 July 2008 diff hist +86 m UML Integer Opcodes →CARRY
- 04:0104:01, 3 July 2008 diff hist +1 UML Integer Opcodes No edit summary
18 June 2008
- 04:2904:29, 18 June 2008 diff hist −4 Tilemaps →Rotate and zoom current
12 June 2008
- 21:0821:08, 12 June 2008 diff hist +126 Tilemaps No edit summary
- 21:0721:07, 12 June 2008 diff hist +981 Tilemaps More stuff. Still needs some visual aids.
30 May 2008
- 22:5322:53, 30 May 2008 diff hist +14 m Tilemaps →An unlikely source
- 22:5322:53, 30 May 2008 diff hist +7 Tilemaps →The need for speed
27 May 2008
- 21:4521:45, 27 May 2008 diff hist +36 Tilemaps No edit summary
- 21:4421:44, 27 May 2008 diff hist +4,086 N Tilemaps New page: == Tilemaps == === The problem === Early games needed fast screens full of action. One obvious way to do this is to simply have a framebuffer representing the image, and the CPU per...
- 20:3620:36, 27 May 2008 diff hist −9 How Arcade Games Work →General Topics