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From MAMEDEV Wiki
- * [[MooglyGuy]] * [[MooglyGuy]] reduced smearing on hlsl prescale. ...25 KB (3,873 words) - 13:54, 30 December 2013
- * [[MooglyGuy]] and [[Tafoid]] removed this == nullptr checks and fixed most of the resul ** added hum bar simulation based on [[MooglyGuy]]'s GLSL port of the MAME shader pipeline. ...24 KB (3,369 words) - 03:47, 11 July 2016
- * [[MooglyGuy]] * [[MooglyGuy]] fixed BADCOP exception handling in the MIPS III interpreter. ...23 KB (3,413 words) - 15:33, 24 January 2011
- * [[MooglyGuy]] * [[MooglyGuy]] provided n64 optimisation: ...18 KB (2,597 words) - 09:38, 7 July 2016
- ...gettoemma.net/index.php?gioco=indigo3k&lang=en SGI IRIS Indigo (R3000)] ([[MooglyGuy]]) ([[Jan-Jaap]]) ....net/index.php?gioco=cdimono2&lang=en Philips CD-i 220 (Mono-II board)] ([[MooglyGuy]]) ([[Lord_Nightmare]]) ([[balrog]]) ...29 KB (4,241 words) - 03:47, 11 July 2016
- ...://www.progettoemma.net/index.php?gioco=mastrglf&lang=en Master's Golf] ([[MooglyGuy]]) ([[ShouTime]]) ...16 KB (2,313 words) - 04:34, 11 July 2016
- * [[MooglyGuy]] * [[MooglyGuy]] provided a fix for pixel gaps between multi-screen games in HLSL mode. ...63 KB (9,710 words) - 13:01, 21 May 2014
- * [[MooglyGuy]] * [[MooglyGuy]] fixed bloom misalignment with HLSL. ...42 KB (6,362 words) - 04:29, 11 July 2016
- * [[MooglyGuy]], [[Jules Blok]], [[Cameron Zemek]] and [[Maxim Stepin]] added HQ2x, HQ3x ...24 KB (3,548 words) - 04:55, 11 July 2016
- ...gioco=fvipersb&lang=en Fighting Vipers (Revision B)] ([[Phil Bennett]]) ([[MooglyGuy]]) ([[Tourniquet]]) ([[Smitdogg]]) ([[The Dumping Union]]) ...40 KB (5,797 words) - 14:02, 31 July 2017