Search results

From MAMEDEV Wiki
View ( | next 20) (20 | 50 | 100 | 250 | 500)
  • * [[MooglyGuy]] * [[MooglyGuy]] reduced smearing on hlsl prescale. ...
    25 KB (3,873 words) - 13:54, 30 December 2013
  • * [[MooglyGuy]] and [[Tafoid]] removed this == nullptr checks and fixed most of the resul ** added hum bar simulation based on [[MooglyGuy]]'s GLSL port of the MAME shader pipeline. ...
    24 KB (3,369 words) - 03:47, 11 July 2016
  • * [[MooglyGuy]] * [[MooglyGuy]] fixed BADCOP exception handling in the MIPS III interpreter. ...
    23 KB (3,413 words) - 15:33, 24 January 2011
  • * [[MooglyGuy]] * [[MooglyGuy]] provided n64 optimisation: ...
    18 KB (2,597 words) - 09:38, 7 July 2016
  • ...gettoemma.net/index.php?gioco=indigo3k&lang=en SGI IRIS Indigo (R3000)] ([[MooglyGuy]]) ([[Jan-Jaap]]) ....net/index.php?gioco=cdimono2&lang=en Philips CD-i 220 (Mono-II board)] ([[MooglyGuy]]) ([[Lord_Nightmare]]) ([[balrog]]) ...
    29 KB (4,241 words) - 03:47, 11 July 2016
  • ...://www.progettoemma.net/index.php?gioco=mastrglf&lang=en Master's Golf] ([[MooglyGuy]]) ([[ShouTime]]) ...
    16 KB (2,313 words) - 04:34, 11 July 2016
  • * [[MooglyGuy]] * [[MooglyGuy]] provided a fix for pixel gaps between multi-screen games in HLSL mode. ...
    63 KB (9,710 words) - 13:01, 21 May 2014
  • * [[MooglyGuy]] * [[MooglyGuy]] fixed bloom misalignment with HLSL. ...
    42 KB (6,362 words) - 04:29, 11 July 2016
  • * [[MooglyGuy]], [[Jules Blok]], [[Cameron Zemek]] and [[Maxim Stepin]] added HQ2x, HQ3x ...
    24 KB (3,548 words) - 04:55, 11 July 2016
  • ...gioco=fvipersb&lang=en Fighting Vipers (Revision B)] ([[Phil Bennett]]) ([[MooglyGuy]]) ([[Tourniquet]]) ([[Smitdogg]]) ([[The Dumping Union]]) ...
    40 KB (5,797 words) - 14:02, 31 July 2017
View ( | next 20) (20 | 50 | 100 | 250 | 500)