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  • +/- - Zoom the palette display in and out +/- - Zoom the GFX elements in and out ...
    1 KB (251 words) - 05:37, 17 February 2007
  • === Rotate and zoom === ...to a small custom chip that arcade manufacturers started adding rotate and zoom capability (commonly abbreviated as "ROZ", and probably best known to many ...
    5 KB (860 words) - 02:29, 18 June 2008
  • * [http://www.mameworld.net/maws/romset/mjzoomin Mahjong Channel Zoom In] ...
    2 KB (332 words) - 11:41, 3 May 2007
  • * [[David Haywood]] added preliminary background zoom to the HNG64 driver ...
    2 KB (350 words) - 05:34, 8 May 2007
  • ** -zoom or -z (default is 2) select zoom level, works for the ddraw code as well find the smallest display mode that ...scan75, rgb16, rgb6, rgb4, rgb3, and sharp work, they are identical at 2x zoom scan75v and rgb4v also work, and are identical to scan75 adn rgb4 (as the d ...
    12 KB (1,902 words) - 09:54, 10 May 2007
  • ** camera zoom and pan feature ...
    4 KB (581 words) - 10:07, 10 May 2007
  • ...eo update to Taito F3 driver that amongst other things properly implements zoom & column scroll according to how the hardware does it, which not only fixes ...
    4 KB (552 words) - 11:44, 3 May 2007
  • * [[Nicola Salmoria]] added sprite zoom support to Aero Fighters. ...
    5 KB (692 words) - 10:25, 21 May 2007
  • ...awgfx* [[zoom]], one for each transparency type. The old * [[p]]drawgfx* [[zoom]] functions are still present, but now switch off the transparency type and ...system. The core parameters are followed by the scale parameters (for the zoom functions), and then followed by the priority parameters (for the pdrawgfx* ...
    20 KB (3,072 words) - 10:32, 1 July 2010
  • ***- + - increase/decrease the zoom factor ...
    5 KB (840 words) - 12:04, 3 May 2007
  • * [[Roberto Zandona']] fixed screen size and zoom in blswhstl. ...
    6 KB (791 words) - 13:01, 11 October 2011
  • ...ww.progettoemma.net/index.php?lang=en&gioco=buckrog Buck Rogers: Planet of Zoom] ...
    7 KB (1,037 words) - 09:32, 23 May 2015
  • **** Correct object drawing and attributes (e.g. zoom factors). ...
    6 KB (822 words) - 13:09, 7 May 2007
  • ...ixing with other tilemaps and sprites. This also adds a missing NAMCO logo zoom/spin effect in Emeralda's attract mode. ...
    7 KB (1,056 words) - 06:52, 29 May 2008
  • ...rom s1945ii and s1945iii. s1945iii needs confirmation of correctness and x-zoom is a guess. ...
    15 KB (2,187 words) - 08:35, 2 February 2010
  • ...ivier Galibert]] provided preliminary Panasonic MN10200 CPU core and Taito ZOOM ZSG-1 sound system. * [[Olivier Galibert]] added and hooked up ZOOM ZSG-2 skeleton. Doesn't do much at the moment, but the increase in document ...
    12 KB (1,803 words) - 10:23, 11 July 2016
  • ...oha]] updated turbo.c: Additional documentation for Buck Rogers: Planet of Zoom. Noted the encrypted Z80 part number and Sega ID numbers for the CPU and RO ...
    10 KB (1,420 words) - 08:38, 19 March 2013
  • * [http://maws.mameworld.info/maws/romset/buckrogn2 Buck Rogers: Planet of Zoom (not encrypted, set 2)] ...
    10 KB (1,476 words) - 14:39, 9 December 2010
  • * [[O. Galibert]] updated the namcos23 driver: fixed the zoom value. ...
    10 KB (1,497 words) - 14:16, 20 April 2010
  • ** fixed perfectly the sprite zoom ...
    10 KB (1,592 words) - 13:55, 6 May 2008
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