Search results

From MAMEDEV Wiki
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • ** Added alternate save state pre-/post-load function types that take integer or pointer parameters. Updated several sou ...gic to detect when CPUs or sound chips haven't registered anything to save/load. When this happens, info is logged to error.log and saves/loads are disallo ...
    4 KB (582 words) - 11:46, 3 May 2007
  • ...d A&B, load A&C, load A&D, load A store C, load A store D, load C store C, load D store D. 2 bits are not enough. Also, there should be an op-B somewhere One or both of types 4/6 may be load conditional. For absolute branches, the destination is the 16-bits address ...
    9 KB (1,167 words) - 14:01, 1 April 2015
  • ...OM loading, the old collection of ROM_LOAD_XXX_EVEN/ODD macros is gone. To load a ROM into every other byte in a region, use the new macro ROM_LOAD16_BYTE. ...se ROM_LOAD16_BYTE to load some data, and follow it with a ROM_CONTINUE to load additional data at a separate offset, the ROM loader will continue loading ...
    9 KB (1,504 words) - 06:14, 16 May 2007
  • * [[BUT]] fixed a crash with games using FM sound chips when you load state ...
    2 KB (266 words) - 11:39, 3 May 2007
  • ** comments properly save and load special characters (&,", etc) ...
    2 KB (245 words) - 09:30, 30 May 2007
  • ** fixed bug where mw8080bw games would freeze after state load. ** analog ports no longer save and load their default value from the config file. It should only ever use the value ...
    5 KB (703 words) - 09:48, 1 June 2007
  • ...d some save state problems in the DCS driver. Still comes out garbled on a load, however. Extended memory.c to support up to 4096 banks. ...nd added new cheat options, "Load New/Standard/Old Format Code" (Default : load all format codes). NOTE : delete all cheat options in the database before s ...
    7 KB (1,000 words) - 06:18, 7 July 2008
  • ** Added addressing of next byte if in load / store instructions using Displacement Address Mode PC is used as register ** Instructions of the form: ld r10,0(r10) Would load the low word into r10 first, and then use the modified r10 (plus 4) as the ...
    5 KB (854 words) - 06:55, 11 December 2007
  • * [[Aaron Giles]] fixed the load order for ctrlr files so that they don't stick in the default.cfg if you sw ...
    2 KB (357 words) - 12:12, 7 May 2007
  • * [[Aaron Giles]] changed the artwork layout loading to load either gamename/gamename.lay or gamename/default.lay. The latter is preferr ...
    2 KB (332 words) - 12:09, 3 May 2007
  • ...mers have cleared. This fixes issues where the timers would fire after the load and would clobber data that was just loaded. ...
    3 KB (387 words) - 11:51, 3 May 2007
  • *** LOAD?U -> LOAD *** LOAD?S -> LOADS ...
    10 KB (1,605 words) - 05:30, 6 June 2008
  • Once loaded, you will be looking at the load/save screen. First, you need to load the instrument data, so mount the second side of the Amdrum cassette (use M ...
    10 KB (1,668 words) - 21:11, 19 February 2023
  • *** Ignored to load old format code by default. If you need to load, choose "Load Old Format" item in Options menu. ...
    8 KB (1,257 words) - 06:45, 11 December 2007
  • ** Changed EEPROM device to initialize EEPROM at NVRAM load time rather than init time, giving DEVICE_INIT handlers a chance to muck wi * [[Aaron Giles]] explicitly sign-extended 32-bit indexes for load/loads/store on 64-bit machines to prevent overflow issues. Fixes DRC crash ...
    8 KB (1,218 words) - 08:40, 4 January 2010
  • * [[Nicola Salmoria]] drastically reduced load times of the larger NeoGeo games. ...
    4 KB (542 words) - 05:29, 22 May 2007
  • ** Fixed state code output and load mode. ...
    3 KB (378 words) - 09:57, 28 June 2010
  • The File Manager UI can be used to load any of the disk formats supported by MAME for FM/MFM images. IMD and TD0 di ..."oad. Type the L and the monitor software will complete the word. Once the load is complete and back at the monitor "H:" prompt, you should press "G"o. The ...
    7 KB (1,100 words) - 22:11, 13 April 2024
  • ...a 16 megabytes of memory to load the sound roms. You can force Mame NOT to load these samples if you specify no sound BEFORE rom loading takes place. In Do ...
    10 KB (1,759 words) - 09:27, 29 May 2007
  • *** tmnt2 load-save states(not good enough yet) ...
    4 KB (567 words) - 10:11, 10 May 2007
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)