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  • ** Added alternate save state pre-/post-load function types that take integer or pointer parameters. Updated several sou ...gic to detect when CPUs or sound chips haven't registered anything to save/load. When this happens, info is logged to error.log and saves/loads are disallo ...
    4 KB (582 words) - 11:46, 3 May 2007
  • ...d A&B, load A&C, load A&D, load A store C, load A store D, load C store C, load D store D. 2 bits are not enough. Also, there should be an op-B somewhere One or both of types 4/6 may be load conditional. For absolute branches, the destination is the 16-bits address ...
    9 KB (1,167 words) - 14:01, 1 April 2015
  • ...OM loading, the old collection of ROM_LOAD_XXX_EVEN/ODD macros is gone. To load a ROM into every other byte in a region, use the new macro ROM_LOAD16_BYTE. ...se ROM_LOAD16_BYTE to load some data, and follow it with a ROM_CONTINUE to load additional data at a separate offset, the ROM loader will continue loading ...
    9 KB (1,504 words) - 06:14, 16 May 2007
  • * [[BUT]] fixed a crash with games using FM sound chips when you load state ...
    2 KB (266 words) - 11:39, 3 May 2007
  • ** comments properly save and load special characters (&,", etc) ...
    2 KB (245 words) - 09:30, 30 May 2007
  • ** fixed bug where mw8080bw games would freeze after state load. ** analog ports no longer save and load their default value from the config file. It should only ever use the value ...
    5 KB (703 words) - 09:48, 1 June 2007
  • ...d some save state problems in the DCS driver. Still comes out garbled on a load, however. Extended memory.c to support up to 4096 banks. ...nd added new cheat options, "Load New/Standard/Old Format Code" (Default : load all format codes). NOTE : delete all cheat options in the database before s ...
    7 KB (1,000 words) - 06:18, 7 July 2008
  • ** Added addressing of next byte if in load / store instructions using Displacement Address Mode PC is used as register ** Instructions of the form: ld r10,0(r10) Would load the low word into r10 first, and then use the modified r10 (plus 4) as the ...
    5 KB (854 words) - 06:55, 11 December 2007
  • * [[Aaron Giles]] fixed the load order for ctrlr files so that they don't stick in the default.cfg if you sw ...
    2 KB (357 words) - 12:12, 7 May 2007
  • * [[Aaron Giles]] changed the artwork layout loading to load either gamename/gamename.lay or gamename/default.lay. The latter is preferr ...
    2 KB (332 words) - 12:09, 3 May 2007
  • ...mers have cleared. This fixes issues where the timers would fire after the load and would clobber data that was just loaded. ...
    3 KB (387 words) - 11:51, 3 May 2007
  • *** LOAD?U -> LOAD *** LOAD?S -> LOADS ...
    10 KB (1,605 words) - 05:30, 6 June 2008
  • Once loaded, you will be looking at the load/save screen. First, you need to load the instrument data, so mount the second side of the Amdrum cassette (use M ...
    10 KB (1,668 words) - 21:11, 19 February 2023
  • *** Ignored to load old format code by default. If you need to load, choose "Load Old Format" item in Options menu. ...
    8 KB (1,257 words) - 06:45, 11 December 2007
  • ** Changed EEPROM device to initialize EEPROM at NVRAM load time rather than init time, giving DEVICE_INIT handlers a chance to muck wi * [[Aaron Giles]] explicitly sign-extended 32-bit indexes for load/loads/store on 64-bit machines to prevent overflow issues. Fixes DRC crash ...
    8 KB (1,218 words) - 08:40, 4 January 2010
  • * [[Nicola Salmoria]] drastically reduced load times of the larger NeoGeo games. ...
    4 KB (542 words) - 05:29, 22 May 2007
  • ** Fixed state code output and load mode. ...
    3 KB (378 words) - 09:57, 28 June 2010
  • The File Manager UI can be used to load any of the disk formats supported by MAME for FM/MFM images. IMD and TD0 di ..."oad. Type the L and the monitor software will complete the word. Once the load is complete and back at the monitor "H:" prompt, you should press "G"o. The ...
    7 KB (1,100 words) - 22:11, 13 April 2024
  • ...a 16 megabytes of memory to load the sound roms. You can force Mame NOT to load these samples if you specify no sound BEFORE rom loading takes place. In Do ...
    10 KB (1,759 words) - 09:27, 29 May 2007
  • *** tmnt2 load-save states(not good enough yet) ...
    4 KB (567 words) - 10:11, 10 May 2007
  • ...the device causes something (like sound_stream) to register it's own post load. *[[MooglyGuy]] added SIMD code for the rest of the RSP vector load instructions. ...
    12 KB (1,917 words) - 07:51, 12 June 2013
  • ...m stuct GameDriver. It is now in struct SamplesInterface, and some drivers load the samples directly without using that structure. Due to this change, -lis ...
    3 KB (461 words) - 04:02, 11 July 2016
  • ...er disables sound CPUs or sound cores (and hasn't for a while), failing to load sound ROMs was only leading to crashes. ...
    4 KB (642 words) - 06:53, 11 December 2007
  • ...odes in protected mode. Further work on virtual 8086 mode. EMM386 will now load, but will still die a few seconds later. * [[Fabio Priuli]] enabled load of multi part softlist items on all available device. ...
    8 KB (1,345 words) - 08:19, 16 January 2012
  • ...GNORE() which works just like ROM_CONTINUE() except that you don't need to load the data anywhere. It can be used when larger ROMs are present and only a p ...
    4 KB (630 words) - 11:37, 31 May 2007
  • * [[R. Belmont]] and [[Mariusz Wojcieszek]] SH2DRC: Add PC-relative load optimization and ability to disable if necessary ...sing the new cheatpath option (cheats still need to be enabled in order to load at all). Note that the cheats are not implemented yet, but they are fully p ...
    9 KB (1,375 words) - 12:57, 6 August 2008
  • ** start with built-in font, then load others ...
    3 KB (390 words) - 02:38, 25 November 2014
  • ...ully undefined when a 32-bit operation is performed. This means you cannot load a 64-bit value, perform a 32-bit operation, and expect the upper 32 bits to ...accessed on all architectures. The lone exceptions to this rule are the '''LOAD''' and '''STORE''' opcodes, which can be used to access memory anywhere. ...
    13 KB (2,230 words) - 20:00, 9 June 2008
  • ** Fixed 68000 ROM load for skytargt ...
    5 KB (701 words) - 06:51, 8 May 2007
  • ...mi]] added the repeat count register (reg 0x34) access and immediate value load to the MB86233 core (needed by Pilot kids). ...
    5 KB (788 words) - 06:16, 4 December 2007
  • ...60dac4 || 4.19f1 || Dumped from a real machine, may match the iMac G3 Slot Load below when NVRAM is cleared |iMac G3 (Slot Load, post-May 2000?) || 1M || September 14, 2001 || af2d2a5a003776291edb533dd75 ...
    12 KB (1,695 words) - 20:44, 11 February 2024
  • ** Removed all hacks in the rom load section. Now the involved sets are properly loaded in the same way the hard ** Added load extended PC relative indexed support. ...
    14 KB (2,042 words) - 07:52, 8 April 2010
  • * [[Nicola Salmoria]] added functionality to load ROMs from the subdirectory "ROMS", if desired. ...riations of the same hardware. For example, all Space Invaders clones will load samples from the invaders directory. ...
    18 KB (2,733 words) - 09:01, 29 May 2007
  • ** Added preliminary support for devices to load/save nvram. ...ted stepper motor code to use a MAME-style config interface, rather than a load of setting functions. Changed optic functions to use clearly defined start ...
    11 KB (1,584 words) - 05:16, 19 September 2008
  • ** Changed the char gfx bank structure and rom load according to the new routines. ...
    6 KB (826 words) - 09:45, 14 October 2009
  • * [[Firehawke]] updated the web interface: load and save states. ...ke]] updated the web interface: Fix web options reading from ini, improved load/save state UI. ...
    17 KB (2,665 words) - 11:24, 5 November 2013
  • ...s not properly emulated. It works for most of the simple cases, but if you load the World of Commodore demo on MESS, you can see a problem with it in two p ...
    5 KB (820 words) - 03:26, 25 November 2014
  • ...Salmoria]] updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load correct A-Board PALs for QSound games. ...
    6 KB (897 words) - 06:46, 29 August 2008
  • ** Proper ROM load. ** Save and load window locations. ...
    13 KB (1,886 words) - 08:38, 19 March 2013
  • == LOAD == LOAD ''dest'',''base'',''index'',''size'',''scale'' ...
    51 KB (7,621 words) - 06:22, 23 March 2018
  • ** DECR, INCR and LOAD are momentary switches, mapped to keypad minus, plus and enter, respectivel * Press the momentary LOAD switch (mapped to keypad enter by default) to load the selected address and start the search. ...
    51 KB (8,612 words) - 21:09, 19 February 2023
  • ** Load LDT before segment registers when switching tasks. ...
    7 KB (1,016 words) - 08:30, 12 July 2011
  • ...layouts, even the standard ones? The answer is no. The layout system will load a number of layouts from different sources, and offer you the option of swi ...
    6 KB (1,041 words) - 03:42, 8 October 2020
  • ** based on above, each channel may be assigned a different load in individual case, i.e. channels not tied together ...
    7 KB (990 words) - 08:03, 7 May 2008
  • ...to the debugger to complement the existing SAVE function. It allows you to load a binary file straight into writeable memory. The format is the same as th ...
    14 KB (2,214 words) - 15:19, 10 February 2011
  • ...ild Floppy #2/4 (rebuild:20x0_root2) floppy disk image, then select the '''Load''' button under ''Step 2'' and hit Enter. rebuild-media.png|Load Rebuild Media|alt=A screenshot of the rebuild media process in progress ...
    23 KB (3,317 words) - 22:29, 19 February 2023
  • ...font loading in sdlmame. BDF files are just loaded as TTF by TTF_OpenFont. Load is now protected by a magic check. Also fixed a bug in SDL1.3 keyboard mapp ...
    9 KB (1,358 words) - 09:40, 4 April 2011
  • * [[Dr. Decapitator]] made the decapped MCUs for several sets load (but aren't yet used): ...
    8 KB (1,140 words) - 10:37, 22 July 2010
  • * [[O. Galibert]] updated the tx1 driver: The prom is accessed at 16bits, so load it as such. *** adds the Chihiro Type 1 baseboard/mediaboard features to let the system load the gdrom games. ...
    22 KB (3,341 words) - 09:59, 23 July 2013
  • * [[smf]] fixed the trackball & tidied up the flash load/save in Simpsons Bowling. ...
    11 KB (1,582 words) - 08:59, 7 May 2007
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